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 Merging Immovable Objects with Map Geometry

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FullbashReturns
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PostSubject: Merging Immovable Objects with Map Geometry   Sat May 24, 2008 12:52 pm

We'll start off by explaining how to push a double box into the ground - once that's explained it's a similar process to force any immovable objects into a wall or any other map geometry.

As an example, the double box in the first screenshot was forced into the ground to leave it 3 walls high above the floor. To do this, lay 3 walls flat on top of each other and then place the double box on top. Delete the walls so you have a floating double box. Now set the floating box to 'Place on Start: No' and assign it a long respawn time to give yourself time to complete the next steps. Start a new round and the double box will not yet have spawned - however, it's small blue dot representing it's spawn location will still be visible. Looking directly down at the floor above the spawn location, place another double box and lower it onto the ground.

Don't ever let go of this double box you are placing, or it will disappear in later steps. Press X twice to bring up the object menu and set the 'Run Time Minimum' for the double box to the 'Run Time Maximum'. This will cause the floating double box you placed earlier to instantly respawn and force the double box you are holding into the ground. Whilst still holding the double box, press start to bring up the menu, save, and then quit.

Restart forge and the double box will be merged with the ground. Now all that is left is to delete the 'pushing' double box resting atop it, et viola!


Last edited by FullbashReturns on Wed Oct 29, 2008 11:23 pm; edited 1 time in total
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Fri Jun 13, 2008 4:42 pm

cool.. it took me a while but i finally found the forge tips
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Tue Jun 17, 2008 4:59 pm

Sweet i didnt know tht that nwas how u did it....
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Sun Jul 06, 2008 12:56 am

So that's how u do it
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Wed Jul 23, 2008 12:59 am

cool I didn't know that. Just making a sujjestion you should but on the glitch where you can take the gun part off every vehicle.
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Wed Jul 23, 2008 1:05 am

this is true. i have been working on millions of update for the site. I will add that to the list.

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PostSubject: Re: Merging Immovable Objects with Map Geometry   Wed Jul 23, 2008 2:32 pm

lol cool
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Thu Jul 24, 2008 7:12 pm

thanks for the help

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PostSubject: Re: Merging Immovable Objects with Map Geometry   Fri Aug 08, 2008 7:03 pm

See the door trick with the box is the way i always do it it took me forever
to get it to work now i can do it in 5 seconds.If you still can't do get my help.

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PostSubject: Re: Merging Immovable Objects with Map Geometry   Thu Aug 21, 2008 10:45 pm

wow u wrote alot
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Thu Nov 06, 2008 7:00 pm

thank you this helps so much im still trying to do it with doors until now
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Wed Nov 12, 2008 7:34 pm

i said to you the other day that i didn't get it... but i finally understand, i just had the first step wrong
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Tue Dec 02, 2008 2:28 am

what about teleporters?... do they work too?
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PostSubject: Re: Merging Immovable Objects with Map Geometry   Fri Dec 05, 2008 1:17 am

yea i think so on the sides

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