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supaforge
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PostSubject: Switches   Fri Nov 07, 2008 5:44 pm

Well this is going to be a walkthrough on how to make a switch.
i will show how and give you some examples

1)First were going to start with a min\max switch
to make a min max switch you first need to spawn 2 destructable objects (pallet,gravlift,fuson coil, forklift...etc)
once youve spawned 2 of a destoryable objest the settings should be

1st crate:
respawntime: never
place at start: yes
symmetry:both

2nd crate:
respawntime: 180
place at start:no
symmetry: both

now once youve done both double tap x on any 1 of the crates you should see this:

place on map: 2(because your using 2)
run-time min: 1
run-time max:2
max allowed:32
total cost: ?(it auto sets)

now start a new round

only 1 of the 2 crates should spawn destroy it and the other 1 will spawn


before

after


2) Regenerator technology
This one is a bit different it invloves a regen and a mancannon

first spawn a mancannon pointing so the blue lift is sticking through a wall (so you can see the blue steam)
then the steam should not launch you(if it does move the mancannon fatther back)
once you get it so it doesent push you spawn a regen,stand in the blue mist, and throw the regen down, you will launch,
this one os good for quick travaling without is being visible(secret launcher)

pic to explain:


not launching me



launching me when i throw regen down



3) to come many switches involve min\max with it you can make elevators,bridges,drawbridges,doors and alotmore.

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Last edited by supaforge on Sat Nov 08, 2008 2:23 pm; edited 3 times in total (Reason for editing : forgot pics whoops..)
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M3kAZoid9291
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PostSubject: Re: Switches   Sun Nov 09, 2008 10:14 am

dude, nice switches
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supaforge
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PostSubject: Re: Switches   Mon Nov 10, 2008 11:49 pm

lol there are more to come but it was late and i went to bed so its not all done

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