Hey Fullbash Here, Have fun browsing our forums and if you ever need any help just private message me!



 
HomePortalCalendarGalleryFAQSearchMemberlistUsergroupsRegisterLog in
Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search
Latest topics
» CloseUp
Wed May 06, 2009 9:50 pm by redwrath5

» Compound.
Mon May 04, 2009 10:19 pm by redwrath5

» Gunless Vehicals
Sat May 02, 2009 2:37 pm by redwrath5

» New map needs testers!
Sat May 02, 2009 2:33 pm by redwrath5

» Race Results Are In (5/1/09)
Fri May 01, 2009 7:05 pm by FullbashReturns

» Race Results Are In (5/1/09)
Fri May 01, 2009 7:03 pm by FullbashReturns

» Hallway
Fri May 01, 2009 5:15 pm by redwrath5

» Elite Forgers Halo Race Night (5/1/09, 4:30 Eastern)
Thu Apr 23, 2009 3:30 pm by M3kAZoid9291

» Bash-Tacular Map Pack
Tue Apr 21, 2009 9:56 pm by redwrath5

» Foundry Revamp
Tue Apr 21, 2009 5:32 pm by redwrath5

August 2018
SunMonTueWedThuFriSat
   1234
567891011
12131415161718
19202122232425
262728293031 
CalendarCalendar
Top posters
M3kAZoid9291 (133)
 
Solid I Clay I (75)
 
FullbashReturns (71)
 
Camel Assassyn (63)
 
redwrath5 (60)
 
oantoine (58)
 
supaforge (48)
 
a pmp nmd slkbk (29)
 
EdgeTillDeath (11)
 
Sgt Visiliy (10)
 
Music


Affiliates

 

Share | 
 

 Effective Spawn Placement

Go down 
AuthorMessage
FullbashReturns
Admin
avatar

Male
Number of posts : 71
Age : 28
Location : Southampton, NJ
Gamertag : Fullbashreturns
Reputation : 0
Points : 18
Registration date : 2008-05-21

PostSubject: Effective Spawn Placement   Fri Jun 06, 2008 10:33 pm

Spawn placement is one of the most important tasks for a map maker. Some map makers consider spawn placement to be what either makes or breaks a map. In order to effectively place spawns you need to first know the purpose of each type of spawn. There are three different types of spawn points: starting point, spawn point, and area spawn.

One of the most important spawn type is the starting point. Effective starting points determine the original success of a map. Where ever you place a starting point determines where players will spawn when the game starts. So technically you can place starting points in different places from the regular spawns. A good suggestion is to place at least 16 starting spawns on each map. Also be sure to press "x" on each spawn and determine if they should be neutral, attackers, defenders, etc. The second type of spawn point is the default spawn point. This is the area where players respawn when they die. You can also choose which players respawn at the spawn points by pressing "x" and determining which team should respawn there. You can also place normal spawn points in an enclosed area with the starting points outside so when players die they go to a "jail." The final type of spawn point is the area spawn. Area spawns are used to set spawn priority, which determines where it is most important for players to spawn. When editing an area spawn you get set the priority value to a numerical value which sets the priority of where players on each team spawn. Also there are special area spawns in the options for objective games such as CTF that determine where players spawn when an event occurs such as the flag being stolen.

The next important detail to cover when considering spawns is it's attribute, which determines which players will respawn at that point. The options for the respawn type include neutral, attackers, defenders, team 3, team 4, etc. At a neutral spawn any player can respawn which means that these spawns would normally be located towards the center of a map. You also have the option to set the spawn point to attackers or defenders. In an objective based game the attackers would be the team going for the objective while the defenders are the team who must defend it. Also in a slayer game red is normally set up as the defenders while blue is setup as the attackers. If you wish for the game to have additional teams be sure to include spawns that are also set to team 3, team 4, team 5, etc.
Back to top Go down
View user profile http://eliteforgers.darkbb.com
oantoine
Forger
Forger
avatar

Male
Number of posts : 58
Age : 25
Location : Fort Lauderdale, Florida
Gamertag : Gamertag
Reputation : 0
Points : 1
Registration date : 2008-06-02

PostSubject: Re: Effective Spawn Placement   Sat Jul 05, 2008 6:25 pm

this is really the key to a good map
Back to top Go down
View user profile
 
Effective Spawn Placement
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: Forging :: Help on Building in Forge-
Jump to: