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 Timed Map Events

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FullbashReturns
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PostSubject: Timed Map Events   Fri Jun 06, 2008 10:34 pm

Now for something a little more innovative yet obvious. As some of you already realize there is an option to not place objects on the map at the start of a round. To do this change the option in object summary that says "Place at start of round" to "Do not place at start of round." Now the object will spawn "x" seconds after the round starts, "x" being the respawn time set for the object.

Try using varying respawn times on different objects to create a map that changes as the game is played. Also you can use this technique to make objects fall from the sky at different points throughout the game. If you want to make objects fall from the sky be sure to check out "Floating Objects."
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