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Wed May 06, 2009 9:50 pm by redwrath5

» Compound.
Mon May 04, 2009 10:19 pm by redwrath5

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Sat May 02, 2009 2:37 pm by redwrath5

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» Elite Forgers Halo Race Night (5/1/09, 4:30 Eastern)
Thu Apr 23, 2009 3:30 pm by M3kAZoid9291

» Bash-Tacular Map Pack
Tue Apr 21, 2009 9:56 pm by redwrath5

» Foundry Revamp
Tue Apr 21, 2009 5:32 pm by redwrath5

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a pmp nmd slkbk
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PostSubject: escalator   Tue Jun 10, 2008 7:48 pm

once again, another of my switches that can be found Here

pics Here

ok so yea this is my escal8ter its still not done yet though it still needs work, but here it is so far,

overview


how it works

get the ovrshield and the fusion coil drops into a mancannon and...


fusion coils reset the pallets


goin up


the pallets are pushed up by grav lifts under the escal8tr and fusion coils destroy them at the end of the line to reset them

as i said b4 its not quite done yet so if any1 wants to help just tell me and ill set up a game sometime
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PostSubject: Re: escalator   Wed Jun 11, 2008 9:08 pm

pics r up
=]
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PostSubject: Re: escalator   Thu Jun 19, 2008 9:26 pm

Tht looks pretty shveet. affraid
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PostSubject: Re: escalator   Sun Jun 22, 2008 1:31 am

its a very good map but, i think the pallets move a little fast.
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PostSubject: Re: escalator   Sun Jun 22, 2008 1:32 am

I can help you make some ajust ments if you need.
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PostSubject: Re: escalator   Thu Jun 26, 2008 1:37 am

not bad i like it

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PostSubject: Re: escalator   Sat Jun 28, 2008 6:30 pm

that is very intriguing. i think this is an amazing project that should be advanced and worked on for a while to increase its worth. through critical thinking and thoughtfull ideas this and many other projects could become a huge, but simple success.
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PostSubject: Re: escalator   Sun Jun 29, 2008 12:48 am

is there anyway to make it slower its like i have to rush to get on the escalator so i dont miss it

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PostSubject: Re: escalator   Thu Aug 21, 2008 11:02 pm

wow, sick map
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