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Floating Platforms Icon_minitimeWed May 06, 2009 9:50 pm by redwrath5

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Floating Platforms Icon_minitimeMon May 04, 2009 10:19 pm by redwrath5

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Floating Platforms Icon_minitimeSat May 02, 2009 2:37 pm by redwrath5

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Floating Platforms Icon_minitimeSat May 02, 2009 2:33 pm by redwrath5

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Floating Platforms Icon_minitimeFri May 01, 2009 7:05 pm by FullbashReturns

» Race Results Are In (5/1/09)
Floating Platforms Icon_minitimeFri May 01, 2009 7:03 pm by FullbashReturns

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Floating Platforms Icon_minitimeThu Apr 23, 2009 3:30 pm by M3kAZoid9291

» Bash-Tacular Map Pack
Floating Platforms Icon_minitimeTue Apr 21, 2009 9:56 pm by redwrath5

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Floating Platforms Icon_minitimeTue Apr 21, 2009 5:32 pm by redwrath5

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FullbashReturns
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PostSubject: Floating Platforms   Floating Platforms Icon_minitimeFri Jun 06, 2008 10:38 pm

While many objects can float when you place them on a box and remove the box from underneath, not all objects stay in their air and fall when they are hit or bumped. Well there is a solution. If you want to make floating platforms or another object stay in the air and not fall there is a solution!

The first step is to use the floating method previously described in "Floating Objects." You need to have a player float a box or container to the desired height of the object you wish to float. Next place a receiver node (or other type of teleporter node if you run out of recievers or need them) or several weapon holders on the box. Now delete the box once the objects are stable. At this point the node or weapon holders should be levitating. You may not place the object you wish to have act as your floating platform or remain suspended in the air on top of the node or weapon holders. You now have a floating platform!

Note for some objects such as pallets they will shift and fall when players stand on them. To solve this problem place weapon holders on top of the pallets in order to stabilize them so they can act as platforms and not fall.
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