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 Advanced Floating

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Number of posts : 71
Age : 28
Location : Southampton, NJ
Gamertag : Fullbashreturns
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Registration date : 2008-05-21

PostSubject: Advanced Floating   Sat May 24, 2008 1:36 pm

Most people know the basics of floating objects. Hold a crate, and then tell someone else to set a teleporter on it. The teleporter will float. But now, what if you want to have an entire structure floating in the air. You'll find that a few teleporters floating this way will not allow you to make a good looking floating structure. To make a good looking floating structure neatly in midair your going to have to use newer techniques. You can now make floating objects in single player forge.

First, you'll need to know the complete list of objects that you can set in midair. Teleporters, weapon holders, all goal objects, all spawning objects, turrets, and powerups can all be placed in midair. Most of these objects cannot be easily lined up exactly how you want them when placed on a floating crate. This is why you need to use the new single player technique.

Select the object you want to place in midair and just set it up and hold it exactly where you want it to float. Pause the game, save changes and end it. Now go back into the game, make sure your in the right mode for the object to appear, and then you'll find it floating, exactly where you were holding it, and at the same facing angle, etc. Albatrosses sideways floating hill is only possible with the use of this technique.

Now, when constructing your base in midair, it can be useful to realize that any object that can float is also not pathable for objects, but is for players. These objects also cannot be destroyed. The only exception to these rules are the turrets, which can be destroyed, and are not pathable by players (until destroyed). Also, when a turret is used to support an object, players can often glitch past the object to use the turret. Another thing to note is that all floating objects should usually have instant respawn on if they are going to be supporting another object. Also, spawn and start points are invisible in game, and then anything can go through them. And a final thing to note is how if you use the technique to make a floating object that doesn't float (fusion coils?) then you'll still put its spawn there, in midair, however it will fall every time it spawns. Falling fusion coils are best made with this technique. Now hopefully we can see some well designed bases and structures floating the sky (remember that floating structures can be used for blocking off exits from maps).
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