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Interlocking Objects Icon_minitimeWed May 06, 2009 9:50 pm by redwrath5

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Interlocking Objects Icon_minitimeMon May 04, 2009 10:19 pm by redwrath5

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» Race Results Are In (5/1/09)
Interlocking Objects Icon_minitimeFri May 01, 2009 7:05 pm by FullbashReturns

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Interlocking Objects Icon_minitimeFri May 01, 2009 7:03 pm by FullbashReturns

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Interlocking Objects Icon_minitimeFri May 01, 2009 5:15 pm by redwrath5

» Elite Forgers Halo Race Night (5/1/09, 4:30 Eastern)
Interlocking Objects Icon_minitimeThu Apr 23, 2009 3:30 pm by M3kAZoid9291

» Bash-Tacular Map Pack
Interlocking Objects Icon_minitimeTue Apr 21, 2009 9:56 pm by redwrath5

» Foundry Revamp
Interlocking Objects Icon_minitimeTue Apr 21, 2009 5:32 pm by redwrath5

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FullbashReturns
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FullbashReturns


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PostSubject: Interlocking Objects   Interlocking Objects Icon_minitimeSat May 24, 2008 1:34 pm

Don't you hate when you are trying to make a floor or wall and when you get to the end you find that the last piece won't fit? You don't want to make the floor uneven, so what do you do? This is where Interlocking Objects come in. Interlocking objects is when two objects spawn overlapping each other, so there is no gap or bump. There are two different ways to do it, depending on what map you use it on.

When you are not using any of the new maps, here is what you do: First spawn one of the objects you want to interlock. Then move it from its original position without picking it up (so either drive it away if it's a vehicle or hit it with another object). Then simply place the second object where you want, and when the round starts they will be intersecting each other. (The APC Hog was created this way.)

The second way is for the DLC maps, though it also works with the old maps. The reason this applies to the new maps is the new maps have immovable objects, so they are impossible to knock to the side. You begin by spawning the first object that will be interlocked. Then you press X on the object and set Place on Start: to No. Once that is completed, start a new round. The first object should not be there. If it is, make sure you do not have that object set to instant respawn (where the Runtime Minimum is the highest it can be); if it then then set the runtime minimum to 0 and start the round again. Now place the second object where you want it. If the first object spawns before you can place the second object, then lengthen the first object's respawn time. Once you place the second object you can reset the first object settings so that it spawns when the game starts. You can either wait for the first object to spawn and then change it (by pressing X on it) or set the Runtime Minimum for that object to the highest it can be and the object will spawn.
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Solid I Clay I
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PostSubject: Re: Interlocking Objects   Interlocking Objects Icon_minitimeSun Jun 22, 2008 1:40 am

ty. this info that you're giveing us is very helpful. afro
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PostSubject: Re: Interlocking Objects   Interlocking Objects Icon_minitimeSat Jul 05, 2008 6:23 pm

this comes in handy in a countless number of times
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Solid I Clay I
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PostSubject: Re: Interlocking Objects   Interlocking Objects Icon_minitimeFri Jul 25, 2008 2:10 pm

I prefer the second way... Thats the One I always use. <(-_\\)>
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PostSubject: Re: Interlocking Objects   Interlocking Objects Icon_minitimeFri Jul 25, 2008 11:34 pm

finally someone tells me how
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