FullbashReturns Admin
Number of posts : 71 Age : 34 Location : Southampton, NJ Gamertag : Fullbashreturns Reputation : 0 Points : 18 Registration date : 2008-05-21
| Subject: Immovable Objects Fri Jun 06, 2008 10:36 pm | |
| Now for something less talked about yet extremely helpful. Have you ever blocked off a room with half a dozen boxes and yet people can still move them with the assistance of grenades? Well in the following tutorial I will teach you how to use one box that won't budge when shot with a dozen rockets.
Teleporters and weapon holders are used in many of the neat tricks seen in forge. Well in this instance they will once again be utilized. The first step in making an immovable barrier or simply and stand alone crate you will need to wedge a box(s) to where you want your barrier to stand or place your object. Next if you're building a barrier place either teleporters or weapon holders behind it. If you are using weapon holders you may wish to elevate the weapon holders slightly using the method found in "How to: Floating Objects" also be sure to turn instant respawn on any weapon holders used in case they are blown up.
If you are using teleporter nodes I recommend using sender or two way nodes, but if all you have left is receiver nodes by all means use them. Note that you may have to levitate the receiver nodes in order to position them properly to wedge the box.
Have fun barricading players in! | |
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Solid I Clay I Moderator
Number of posts : 75 Age : 29 Location : Vacherie, LA Gamertag : Gamertag Reputation : 0 Points : 0 Registration date : 2008-06-02
| Subject: Re: Immovable Objects Fri Jul 25, 2008 2:06 pm | |
| That is very helpful. I'm glad you talked about that. LOL now I can finally make a crate not move....... BOOM..... OH YEA!!!!!!!!!!!!!!... LOL <(-_\\)> | |
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